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Quantifying the variability of glenoid geometry in intact and osteoarthritic shoulders

by mbp11 | Aug 1, 2014 | Publications

The purpose of this project is to identify sources of variability within the glenoid of the scapula to assist in implant placement and design for Total Shoulder Arthroplasty (TSA). The glenoid is the socket component of the ball and socket connection of the shoulder...

Two Lessons from a Short-Duration Design-Build-Test Activity

by mbp11 | Jul 16, 2014 | Publications, Uncategorized

The Iron Lion Design Challenge is a design-build-test event held annually at the Penn State University Park campus. In addition to providing hands-on experiences for students, it is an opportunity for faculty to pilot new strategies for teaching design practice to...
Establishing an Immersive Cross-Cultural Experiential Learning and Design Collaboration for Engineering Student and Faculty

Establishing an Immersive Cross-Cultural Experiential Learning and Design Collaboration for Engineering Student and Faculty

by mbp11 | Jun 15, 2014 | Publications

Engineering graduates must not only develop technical skills for success within their career but they must also develop global competence to interact effectively in today’s increasingly interconnected world. Beginning in 2008, a group of universities from different...
Developing and implementing parametric human body shape models in ergonomics software

Developing and implementing parametric human body shape models in ergonomics software

by mbp11 | May 20, 2014 | Publications

Human figure models included with today’s high-end simulation systems are widely used for ergonomic analysis. Male and female figures can be scaled by inputting standard anthropometric dimensions, such as stature, body weight, and limb lengths to represent a large...

The Need for and Lessons from a Web-Based Tool for Design for Human Variability

by mbp11 | Jan 1, 2014 | Publications

Design for Human Variability (DfHV) is a DfX activity that supports the design of artifacts, tasks, and environments that are robust to the variabilty in their users. This requires an understanding of the body size and shape of the target user population....

Considering human variability when implementing product platforms

by mbp11 | Jan 1, 2014 | Publications

Design for Human Variability (DfHV) is the practice of designing artifacts, tasks, and environments that are robust to the variability in their users. Designs often incorporate adjustability and/or offer several sizes to account for the different requirements of the...
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